Trust Management in Pervasive Social Networking (TruPSN)

Submission Deadline: 31 January 2017

IEEE Access invites manuscript submissions in the area of Trust Management in Pervasive Social Networking.

With the rapid growth of mobile computing and social networking, social networks have extended its popularity from the Internet to mobile domain. Pervasive social networking (PSN) ensures social communications at any time and in any place in a universal manner. PSN supports on-line and instant (i.e., pervasive) social activities based on heterogeneous networks and is treated as one of killer applications in the next generation mobile networks and wireless systems (i.e., 5G). There are various applications over PSN. Typical examples include social chatting, gaming, rescuing, recommending and information sharing. Because group mobility is very common in modern life, PSN has become valuable for mobile users, especially when they are familiar strangers and often appear in vicinity. PSN greatly extends our experiences of social communications.

However, trust and reputation management has not been extensively considered in existing studies, although trust plays an important role in PSN for reciprocal activities among strangers. A number of issues, such as trustworthy identification and authentication, PSN data communication security, user privacy preservation, trust relationship evaluation, evolution and enhancement, unwanted information control, privacy-preserving social data search and mining, user-device trust interaction, etc. have not been extensively studied. Pervasive social networking introduces additional challenges to track and resist malicious social behaviors in practice, especially when user privacy and PSN security should be seriously considered and stringently supported. This Special Section in IEEE Access aims at presenting advanced academic and industrial research results related to trust management in PSN.

Topics of interest include, but are not limited to:

  • Trust evaluation and reputation generation in PSN
  • Security and trust framework of PSN
  • Trustworthy human-computer interaction
  • Data trust and user trust
  • Identity management and identity trust
  • Privacy preservation and enhancement
  • Social communication and networking protection
  • Intrusion detection and unwanted content control in PSN
  • Trustworthy and anonymous authentication in PSN
  • Trustworthy and privacy-preserving social data mining, clustering and classification
  • Privacy-preserving social data search
  • Social acceptance studies of PSN applications and services
  • Applications of PSN trust and reputation management
  • PSN based schemes for security protection
  • Biometrics schemes for TruPSN
  • Case studies and practical examples
  • Performance evaluation of TruPSN
  • Security, trust and privacy of PSN in 5G (e.g., D2D communications)

 

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Associate Editor: Zheng Yan, Xidian University, China; Aalto University, Finland

Guest Editors:
1. Honggang Wang, UMass Dartmouth, USA
3. Laurence T. Yang, St Francis Xavier University, Canada
4. Valtteri Niemi, University of Helsinki, Finland

 

IEEE Access Editor-in-Chief: Michael Pecht, Professor and Director, CALCE, University of Maryland

Paper submission: Contact Associate Editor and submit manuscript to:
http://ieee.atyponrex.com/journal/ieee-access

For inquiries regarding this Special Section, please contact: Bora M. Onat, Managing Editor, IEEE Access (Phone: (732) 562-6036, specialsections@ieee.org)